July 20, 2025

Between the lines of BioWare’s latest studio update

'More agile, focused studio' and 'unforgettable RPGs' or something more sinister?
2 mins read
January 31, 2025

On Wednesday, Gary McKay (general manager, BioWare) released a studio update on the company blog about how work is underway on the forthcoming fifth Mass Effect game, how it’s being built by a crack team of BioWare veterans, and that the studio is beginning to ‘reimagine’ how it works. All of which sounds perfectly harmless and potentially encouraging. But as we’ve learned over the past few years (and perhaps longer) about major game studios and game development conglomerates, all isn’t what it seems.

First, the studio updates in question should probably be read alongside reports that emerged last week suggesting that EA (the owner and publisher of BioWare) was disappointed with sales of Dragon Age: The Veilguard. Apparently, the 1.5 million units of the game that sold were around 50% of what EA expected. It’s difficult to tell whether this is the outcome of unrealistic expectations or a lack of market awareness. But anyway, what did the statement really say?

Amidst all the positive-sounding sentences, a handful of phrases stand out: “turning towards the future”, “preparing for the next chapter”, “changing how we build games” and “taking this opportunity… to reimagine how we work at BioWare”. The most obvious takeaway from all of this was layoffs. And so it proved.

I'm now looking for a new writing/narrative position. It's been a privilege to work with so many amazing devs over my 20 years at BioWare, and I will cherish the memories of the wonderful folks in the community I've met along the way. Thank you all.

Trick Weekes (@trickweekes.bsky.social) 2025-01-29T22:58:09.452Z

Hello! I’m looking for work, ideally in an editor role. It’s been an honor to work with so many talented professionals, and a pleasure to meet so many amazing community members, in my 19 years at BioWare. I’m so grateful to all of you.

Karin West-Weekes (@karinww.bsky.social) 2025-01-29T22:58:08.742Z

So, my time at BioWare has ended. It was a wild ride with some fantastic people, but it’s time to look for new challenges. I’m an Editor / Writer with 26+ years of experience across video games, novels, short stories, newspapers, and marketing comms. If you know of a good fit, please let me know.

Ryan Cormier (@ryancorm.bsky.social) 2025-01-30T00:17:02.232Z

After almost 14 years at BioWare, I am devastated to learn today that myself and others must seek new opportunities.I am so grateful for all of the learning, challenges, and most importantly the team. I will remember my time here with joy.Tomorrow we'll move forward. For today I will just be sad.

Jen Cheverie (@jencheverie.bsky.social) 2025-01-29T23:44:37.132Z

Additionally, the line about seeking to “match many colleagues with other teams at EA” comes across as corpo speak for workforce reductions, and suggests strongly that BioWare is streamlining operations to cut costs while framing it as optimisation.

In many ways, this development (and indeed numerous others such corporate reshuffles over the past 36 months) is a reflection of the ongoing challenges in making modern AAA games. With rising costs, bloated budgets and increased competition, studios have been increasingly opting to downsize rather than changing their approach to game development. In recent times, there’s been a lot of talk about how the traditional big-budget model is no longer sustainable and that studios should work on smaller titles instead. But what should be most worrying for EA and, by association, other AAA studios is that not even a widely acclaimed game is enough to safeguard jobs.

The other problem EA faces is that for years it has banked on its sports and multiplayer shooter franchises that feature annual (or thereabouts) iterations. And even here, most of the money made appears to be from microtransactions and in-game purchases (FUT, anyone?). And now even that tap seems to be slowly being turned off if FC25‘s poor market performance is anything to go by. The onus to right the ship, it would seem, is on the story-driven games.

Will the next Mass Effect be able to plug the leaks in EA and beyond, or is it already too late? With EA’s stock price plummeting in value by over 20% over the past six months, the latest instalment in the space opera franchise will probably not come soon enough — there is no launch date provided, but it’s safe to assume it won’t be out until at least 2029. Until then, it’ll be down to the other franchises and games in the pipeline to do the heavy lifting.

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